
Animation Index

german_infantry01.x


Range:  0-800



		Start Frame	End Frame	Start Time	End Time
Walk       		0	   24		0.00		0.80
Run       		37	   48		1.23		1.60
Stand-Idle  		65	   150		2.17		5.00
Stand-Fire 		165	   176		5.50		5.87
Stand-Death 		189	   235		6.30		7.83
Stand->Kneel		250	   280		8.33		9.33
Kneel-Idle 		290	   380		9.67		12.67
Kneel-Fire 		390	   405		13.00		13.50
Kneel-Death 		415	   450		13.83		15.00
Kneel->Stand 		460	   485		15.33		16.17
Stand->Prone 		495	   505		16.50		16.83
Prone-Idle 		515	   565		17.17		18.83
Prone-Fire 		575	   585		19.17		19.50
Prone-Death 		595	   610		19.83		20.33
Prone->Stand 		620	   680		20.67		22.67
Crawl  			701	   728		23.37		24.27
Grenade Toss 		740	   800          24.66		26.66



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_Some pose and texure How-to NOTES_

Upon opening stock, note that the character model is all jumbled. 

Click animation tab; click AnimationSet0. 

That aligns his pose. 

(If desired, run animation to desired pose and stop there.) 

'Export Pose', under menu bar/file; naming unique {eg 'my MG42'}.

Open that file.

Cull vertixes and faces. (Eg hilite body and head groups and delete.)

Delete un-needed body, head and 'kit' groups.

Delete all those materials save one relevant; delete all textures save one relevent.

(To brighten the FM situation, go to 'Materials' at right/[...]/[...]/Properties; tick box to 'DetailMap'.)

Cull bones (under skeleton tab) as desired.

'Exporting Pose' got rid of animations. 'Merge in' animations (under menu bar/file) brings in the old animation should it be desired.

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